Globally, tens of thousands of games are released every year.
But the number of titles that truly capture the attention of players, even in a great year for gaming, might only reach 30.
Dreamseeker's move to bring in 18 game studios with significant fanbases while simultaneously abandoning New Force's game store is undoubtedly another major news story shaking the global gaming scene!
Players aren't stupid.
"Technical issues," "lack of resources," "optimization difficulties"\n\n… these are all obvious excuses.
They simply don't want to completely sever ties with New Force, leaving a face-saving way out for both parties.
Dreamseeker's own studios and games aren't even bothering to act; they're going directly for Dreamseeker's game platform exclusivity.
Media outlets and players alike can't help but speculate: what conditions did Dreamseeker offer these studios to make them jump ship so decisively?
Jumping ship from New Force now, during its turbulent times, is almost the same as stabbing them in the back at a crucial moment!
New Force's own first-party games have been consistently flopping, and now third-party studios are also cutting ties.
If they can't find a way to bring in powerful games to support them,
then New Force's software business revenue for this entire year will inevitably face a collapse!
This isn't just a matter of whether or not KPIs can be met.
The company's very survival is in question!
Hardware can't be sold, software can't be updated.
How can they possibly continue?
It's only now that players suddenly realize:
New Force, the former leader in the console gaming realm, seems to have been cornered by Dreamseeker!
"Damn, it's not just the game library being wiped out; new games can at least be played on other platforms, but what about those exclusive old games? Will we never be able to play them again?"
"Don't let this happen! Can Mr. Xu please show some mercy?"
"Or, how about Mr. Xu just acquires New Force!"
"@XuMeng, @Dreamseeker, Mr. Xu! Come out and say something!"
… …
Regarding New Force itself, most players don't really care that much.
If it dies, it dies.
In fact, New Force has done many disgusting things in the past two years—for example, the same $60 game might sell for 248/268/298 in Xia, but New Force could sell it for 400.
And it's not exactly 400 yuan, nor 420 yuan, but a very coincidental 414, which is extremely unlucky in the Xia language.
This disgusted many domestic players.
Now seeing New Force being pushed to the brink by Dreamseeker, they are overjoyed.
Some people even ran to the entrance of New Force's Xia branch to celebrate with champagne that day.
But it must be said that it's only natural for many New Force users to be reluctant to part with so many digital games on their accounts.
Many of these people are even loyal Dreamseeker users.
When they post petitions on Dreamseeker's forums, they don't forget to first attach their Dreamseeker spending records at the beginning, to avoid being criticized by uninformed netizens.
As these petition posts gained popularity, Xu Meng naturally noticed them.
He didn't directly respond to these voices but instead unleashed another extremely useful tactic.
… …
March 20th.
As the VR version of "League of Nations" officially launched on the Dreamseeker game platform, causing a frenzy in the ACG community, Dreamseeker also released a special announcement—
[Dreamseeker Game Platform Officially Surpasses 400 Million Registered Users Globally!]
[Thank you for your care and support all the way!]
[For the next 30 days, Dreamseeker Game Platform will give away one game to all users every day to thank you for your support and companionship!]
[After 30 days, we will maintain the frequency of giving away one game per week, continuing to provide benefits to everyone until the end of this year!]
[Tonight at 0:00, we will give away the first game: "Extreme Racing 5"!]
—Along with the announcement, there was also a large red poster, with a large [400 Million] written in brilliant gold.
This poster was hand-drawn by Ding Nian.
She felt that a single [400 Million] didn't look powerful enough, so she also wrote [400000000] below it.
That long string of zeros looked extraordinary.
Game industry practitioners who saw this congratulatory image were indeed shocked.
Everyone knew that Dreamseeker's user growth was very rapid.
But no one had a concrete idea of how rapid it was.
Before this, everyone's estimate was around 100 million.
This was after adding up the estimated number of players for the three games "Frost Snow Project", "War of Kings", and "Monster Hunter", without any de-duplication.
But now, Dreamseeker casually throws out a congratulatory image with 400 million users!
This really startled everyone.
In terms of user numbers alone, this is already a top-tier number in the industry.
Vapour, a PC game platform that has been deeply involved in the game field for many years, has roughly the same number.
But how long did it take Vapour to reach this point?
23 years!
And how long did it take Dreamseeker?
Less than 1 year!
—In fact, because of the existence of Manas Town, this number is somewhat inflated.
Many users register initially just to join the fun in Manas Town.
Even if they stay, they only treat it as a digital community, logging in to sing, dance, meet friends, and watch the noisy players.
They don't have a strong need to buy games.
There are also netizens who registered accounts during the New Year to grab red envelopes, and then rarely log in…
The latest novels are first published on !
In reality, purely game users account for only about one-third.
In the end, there are still too few games on the Dreamseeker game platform.
Xu Meng's plan to heavily give away games and attract new studios is, to some extent, to make up for this shortcoming.
But this is Dreamseeker's weakness, but it is the developer's opportunity!
Many peers, after seeing this number, even began to suspect—perhaps Dreamseeker doesn't need to spend too much to win over those game studios.
As long as they put the user data in front of them, no one can refuse this temptation!
On one side is New Force, which is being made half-dead by Dreamseeker, and on the other side is Dreamseeker, which is rising like the sun and has unlimited potential. "Jumping ship" is not even a choice.
Only an idiot wouldn't jump!
As if to confirm their speculation,
the 18 game studios forwarded Dreamseeker's congratulatory image, expressing their congratulations to Dreamseeker.
They even pulled out the new game protagonist and drew a congratulatory image to congratulate Dreamseeker.
This was obviously prepared in advance.
Domestic game companies also followed suit, almost scrambling to express their congratulations to Dreamseeker.
… …
Game companies' attitude towards Dreamseeker has changed, still with a little bit of restraint.
Players are different.
In the comment section of the announcement, players expressed their feelings directly:
"Dad!"
"Godfather!"
"I have nothing to say, from now on Xu Meng is my big brother!"
"30 free games in a row first, then 30 more in the next 7 months! So generous!"
"As expected of Dreamseeker, I can only say it's too awesome, too rich!!!"
"'Extreme Racing 5', even the historical low price is 124 yuan! Say thank you, Godfather!"
"I just placed an order on Vapour yesterday!! I only played for two hours!"
"So, is this Mr. Xu's comfort to New Force users? Sorry, your account is going to be useless, let me give you some games as compensation."
"I can only say that Mr. Xu is too kind!"
… …
With Xu Meng's operation, players only have praise left.
Players who asked Xu Meng about what to do with the games in their New Force accounts quickly disappeared.
Even because of this strategy of giving away games, the growth rate of new users, which had originally slowed down, started to accelerate once again!
Superimposed with the increment brought by the VR version of "League of Nations", the new user data is quite considerable.
—
As soon as 0:00 passed that day, Dreamseeker sent "Extreme Racing 5" to all users on time.
But something surprising happened to the platform operations department staff:
The claim rate for this game is very high, but the download rate is quite low.
—In just over an hour, more than 30 million users claimed this game.
But the actual users who downloaded and opened the game were less than 1%!
And the open rate for Dreamseeker's core users who use the Illusionary Scenery game kit is even frighteningly low!
Not even one in ten thousand!
This phenomenon also continued with "Rose Blade" given away on the second day, "Great War" given away on the third day, and "Mycelium Apocalypse" given away on the fourth day.
These games have different themes and release times, but they are all highly praised by players.
The inventory rate is also very considerable.
But the download rate is just too low to bear.
Especially for core users, the open rate has dropped to a level that the platform operations department staff cannot understand!