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Chapter 176: #176 - Destroy the X86 computer system!

Thinking of this, Gao Nian decided to take it slow for now, gradually accumulating resources, and then unleash a king bomb of a completely domestically produced computer when the time was right.

Because Geek Technology only has one chance!

After all, if users buy a completely domestically produced computer developed by Geek Technology with anticipation and excitement, and then discover that the completely domestically produced computer doesn't have the 3A games they want to play...

Even old games like "Brothers in Arms," "Call of Duty," "Need for Speed," "Diablo," "StarCraft," and "Civilization" are missing.

If even the popular 3A games released in recent years are absent, then consumers will definitely curse.

Then the reputation of the completely domestically produced computer and the Geek Computer System developed by Geek Technology will surely collapse.

After that, people will definitely not buy Geek Technology's completely domestically produced computers to suffer, and even if Geek Computer Company's completely domestically produced computers can recover later...

Because of the previous negative reputation, no one would dare to buy a completely domestically produced computer again.

This is the importance of reputation, and it is also the reason why Geek Technology only has one chance.

Therefore, Geek Technology must take it slow, and when officially releasing a completely domestically produced computer, it cannot afford a disastrous launch.

To avoid such a situation, the completely domestically produced computer must have many globally sensational 3A games or many globally popular online games right from its launch.

Only in this way can user dissatisfaction be eliminated, allowing them to choose to keep the completely domestically produced computer instead of returning it.

Therefore, Geek Technology cannot immediately launch a completely domestically produced computer or the Geek Computer System.

Geek Technology must first prepare a large number of popular single-player games and domestic games for its Geek Computer System.

To achieve this, the solution still lies in the game engine.

Moreover, this game engine cannot be an ordinary game engine; it must at least be a black technology game engine like alien technology.

Because the biggest problem a new computer system encounters is the game software ecosystem, and among these, the game ecosystem is the most important.

After all, people buy new computers, especially powerful new computers, for nothing more than to play games!

But the problem is, how can a completely domestically produced computer equipped with the Geek Computer System play Windows system games when it is first launched?

The best way is to have Windows game developers directly port their games over.

But the problem is, porting games requires costs, and the number of users on the Geek Computer System will definitely be insufficient at the beginning.

How can those game software developers who won't act without seeing a profit port their games to the Geek Computer System?

With so few users on your Geek Computer System, the money earned from porting games to the Geek Computer System is probably less than the cost of porting.

In this case, facing this possibility of loss, they will definitely not port their games to the Geek Computer System.

But if they don't port games to the Geek Computer System, users around the world will not buy completely domestically produced computers because they can't play this game or that game.

Eventually, they will vote with their feet, not buying completely domestically produced computers, which will cause the number of Geek Computer System users to decrease.

This is a perfect death spiral!

To solve this problem, the legal and best way is naturally to massively reduce the cost of porting games!

How to massively reduce the cost of porting games?

The solution is to develop a black technology-like game engine.

What if there were such a black technology game engine that could directly analyze the data of old games?

Then, using more detailed and perfect 3D models, it could directly and automatically reconstruct a brand new and better game scene based on the old game's scene?

This would definitely make the old game development companies ecstatic, because the most difficult, troublesome, and money-burning part of game development...

Is actually creating various models like flowers, grass, trees, and insects on a terrain, and then making them move.

Because in order to make the game world more realistic and increase the player's sense of immersion, the insects, monsters, cars, and pedestrians in the game scene must have their own movement trajectories and action trajectories.

So you have to make the picture move, so it's not too monotonous, too fake, and so on.

These are all details that test the game development team's ability to control details and take a long time.

And the larger the map, the longer it will take, and the higher the game development cost.

Why are many large single-player games or online games called large-scale? Why is the word "large-scale" used?

The reason is that the game world or map inside is too big.

Take World of Warcraft as an example, the map size of World of Warcraft is 437 square kilometers!

Even the famous chicken-eating game "PlayerUnknown's Battlegrounds" has a land map of square kilometers on one island.

Of course, a large map alone is not enough; you must make the picture scene shocking enough for the players.

The famous 3A masterpiece "Red Dead Redemption 2" is famous for its large map and beautiful picture quality, and is widely loved by players.

In this game, you can take out every scene as a wallpaper.

This shows how meticulously and perfectly "Red Dead Redemption 2" is made.

Therefore, with the development of the times, as players become more and more picky, it is a super disaster for game companies.

Because the workload of building game scenes is too large, you can't just muddle through, you must make it quite detailed, and it is best to shock the players.

Therefore, the construction of game scenes has quietly become the most time-consuming and labor-intensive task in game development.

But if there is a black technology game engine that can directly copy existing game scenes at a 1:1 ratio, and also copy movement trajectories and action trajectories.

That would naturally make game developers ecstatic, because it directly saves them at least 80% of the time.

Moreover, because the game scene is reconstructed based on the 3D model of the new game engine, it means that the picture quality and fineness of the game will be improved countless times compared to before.

Players who like single-player games naturally have a deep understanding of this.

Because the latest released game picture quality and picture fineness are definitely the best, the older the game, the worse the game picture quality and fineness will be.

So players still prefer to play new games rather than old games when playing games.

Although the plots of those old games are definitely good, and the game play is definitely good, otherwise it would be impossible to sell well all over the world.

But just the ugly game picture quality makes people have no interest in trying it out.

At this time, the old game with a picture quality reset version using the new game engine comes out, and game players will definitely be in a frenzy!

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